![]() Miniland roared back in November by completing Super Mario Bros. Niftski answered two months later with his own time of four minutes and 54.948 seconds. Miniland set the initial pace in February 2021 with an “Any Percentage” completion time of four minutes and 55.23 seconds. crown is Miniland, and the two speedrunners have been locked in a back-and-forth battle for the right to claim the World Record for the better part of two years. Niftski’s main competition for the Super Mario Bros. You can watch the entire thing, which includes a variety of nigh-impossible glitches and warps to save time, right here: The speedrunner shaved a few frames off his previous time to set a new World Record of four minutes and 54.798 seconds. Niftski, the current recordholder for an “Any Percentage” completion of the game, bested his own mark yesterday. to their will continue to inch closer to completing a perfect run. From here playing the song infront of the Master Sword would transport Link to the Sacred Realm, where a playable sequence would reveal more Beta dialogue unseen before.The speedrunners attempting to bend Super Mario Bros. Fourth was a new hidden entry in Zora’s Domain that gave the player access to the ‘Beta’ Unicorn Fountain, where the Great Fairy of Wisdom would instruct us to play the Overture of Sages before collecting the Master Sword, in which would transport an Adult Link to the Temple of Time. Third was beating the running man, then battling him after being labelled a ‘cheater’ – very comical. Second was accessing parts of the game where you should be Young Link but have been able to teleport there as Adult Link. ![]() There were five key events that had me shell-shocked, and unprepared for such amazement and excitement The first being able to gain access to Beta and debug items. An ungodly insane amount of TASbot button presses were able to tap into what could very well be the true potential on power of the Nintendo64. This however, is on a completely different level, and on the other side of the spectrum of simply some key inputs. 3’s Wrong Warp, beating the game in just a little under 4 minutes – it’s honestly the easiest and most knowledgeable code to execute, so it’s not that impressive. I myself have accomplished a record by executing arbitrary code in Super Mario Bros. Runner ‘SethBling’ showcased his use of code to stamp his World Record time on Super Mario All-Stars + Super Mario World, earlier this February, by modifying in-game RAM addresses in Super Mario World, then accessing other four other titles in the collection through Super Mario Bros. The potential behind this is endless with players been able to accomplish completion times in record fashion. While arbitrary code isn’t new within the speedrunners or homebrew community, over the last two to three years, it’s been something of a talking point for players to access undisclosed content. The Linux based, R.O.B.-adjacent hardware implements controller inputs faster than any human could, to simply rewrite code into the game, allowing it to open up aforementioned debug and beta features. Rather, the entire process was executed by the help of the returning and revised TASbot ( Tool Assisted Speedrun ro bot). But this was different what was accomplished here was access to these menu’s without the assistance of third party accessories. With the assistance of notorious speedrunner ‘Savestate’, the presenters were able to showcase the plethora of Zelda OoT Beta content, including an inventory debug modifier that can also be accessed through an N64 gameshark/gamegenie, allowing Savestate to simply execute in-game binary to stock his items and health at anytime. Presenters ‘dwangoAC’ and ‘Sauraen’ stressed that everything that was shown in the run was off an unmodified Nintendo64 and a completely stock retail copy of Zelda OoT. From the Starwing making a cameo, to actually beating the running man, these were just merely small Beta features that had been left on the cutting room floor by Nintendo themselves, but kept within the game. ![]() After 23 years, and thanks to some arbitrary code that reprogrammed the title, The Legend of Zelda: Ocarina of Time was unlocked and presented some incredible assets that were previously impossible to access before implementation of code that essentially overwrites the game’s memory system. But outside of the event’s conventional speedruns, one showcase has Zelda fans completely shocked and amazed.
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